Hello, Trailblazers of the Unknown,
let’s do a brief recap of the status of work on Sheol before pass to the update main topic.
Sheol work status
Artworks: Sheol has more than 150 original artworks. The art director Mirko and the colorist Stefano worked a lot on them and only a few are missing. Some arworks are so detailed, that we decided to put them in the mission manual, transforming it in an artbook as well!
Mission manual: Gabriele wrote 31 missions out of 32, so only one is missing. Sheol story is very deep and complex and spreads in more than 120 pages (144 in total) of the mission manual. We decided to change the page size from A4 to a 28×28 cm square size to contain the artworks as well.
Cards: we have 104 large cards, 112 mini cards and 566 standard cards! Almost all unique. We revamped the graphics layouts of almost all the cards to create a better user interface.
Punchboards and tokens: we rationalized some tokens and converted them in red, blue and violet plastic cubes. Sheol still has many tokens, but cubes are better for many uses.
Rulebook: in the last year the Sheol game experience was drammatically enhanced, and some rules changed according to playtests. The rulebook will be the last thing we will finalize.
Soundtrack: we have a word from the composer Kai:
Dear fellow Trailblazers, it’s Kai again! A couple of months passed since my last words to the community. In reaction to the „Sheol Digital Content“ update in October ’20 again we received many kind words, messages and comments regarding the music of S.H.E.O.L. Whenever I read your feedback, and I know I repeat myself here, I am very happy and motivated to work on that soundtrack. Thank you! Today I‘ve picked a little teaser for you. It’s one of the more atmospheric tracks that drives through the background and evolves from time to time. It creates the perfect mood to dive into the game. I hope you like it! Thanks again – preserve the light!
Miniatures and production: our contact with the factory is constant and here we go to the main topic of this update, because we finished almost all the miniatures, except the citadel. We also received the first samples of printed material and it’s very good!
Miniatures and miniatures!!
Today we want to show you the miniatures samples we received from the factory. These you see are production samples, that are less detailed than the final ones (the last photo) that are made in gray PU plastic. Also the miniatures you will receive will be gray.
We already showed you the bosses in the update about boss fights, but now we have the characters, the shadows, the heralds and the mechs. We shot a photo only of the front to not make and endless gallery, but we will update the rear and back photos (on high quality) on discord. KS compresses a lot the photos so the quality is blurry.
Shadows
Sentinel, a dead flower
Swarmer, blob… blob..
Heralds
Hunter, ready to kill
Marauder, with a ship inside its body
Awakener and its dead people
Skin rider, a possessed mech
Mindblower. In the final version there will be no hole
Whisperer, you have to see the back of this one!
Characters
Pioneer, someone said the wires were impossible to do
Maenad, with her lux spear
Cyclops, but he lost his arms!
Breathless, we like the cloak
Half-light, designed by the community
Connector, subnet surfer
Merciful, for the Holy Light!
Wrench, go Shishi!
Mech and drones
Mech of the engineers’ expansion
Servodroid, for solo players
Some other final samples directly from Gabriele’s desk
Preserve the Light!