Hello, Trailblazers of the Unknown,

In today’s update, we will review in more detail the development phase of the Citadel and the characters. At the end of each mission, the scouts’ team returns to the Citadel. But as the saying goes, “he who returns is never the one who left…” this aptly applies to the heroes. During the missions, by completing primary and secondary objectives, the scouts gain influence among the factions of the Citadel and prestige in the Citadel itself.

In the beginning, the scouts are renegades and not appreciated in the Citadel, because by crossing the lands of the night, they remind humanity of what it has lost. Over time, however, they will become more powerful and important, and it is precisely at this stage that their growth is played out.

This game mechanic is so important that the Citadel has its own dedicated board where you can keep track of the upgrade possibilities and mark the development points and faction points accumulated to unlock them.

sheol board game citadel phase

By spending development points and faction points gained through missions, scouts will be able to unlock new weapons, new accessories, new lanterns, and new actions for their equipment, in accordance with their archetype. The Maenad, for example, cannot go around with a lux-cannon, and The Breathless cannot use a sword. Unlocked objects will remain available to the team as the campaign progresses, and can be used to create the ideal setup to face each specific mission.

Then, during the Citadel phase, it will be possible to improve the items in the shop, unlocking their enhanced versions, to use during missions, and, most important of all, building new districts.

The Citadel has three levels. The first level has space for four districts, the second level three districts, and the third level, two districts. Building districts is essential because only once a level is complete, it will be possible to access the higher-level objects for the characters. Basically, each level corresponds to a deck of update cards which will be unlocked after construction.

Districts are also crucial during the most challenging advanced missions, but tactical choices also come into play here. In fact, when you decide to build a district, you must choose whether to build its active version (front of the card), or the passive one (back of the card). For example, the “Scavengers trading posts” districts card allows you to receive a 1 umbra discount on all purchases in the shop. Instead, its back, “Slums Market”, allows you to enjoy a 3-umbra discount, but only on two purchases. The style of play of the characters will determine which type of districts to unlock.

Whenever a district is built, the miniature is added to the Citadel in the center of the map. So, you will see the Citadel grow with the progress of the game.

Finally, during the Citadel phase, the characters will be able to heal their wounds, eliminate the negative status accumulated during a mission, and repair the Citadel.

sheol board game citadel phase

We wanted the Citadel to play the role of the home and of a place to be protected in the minds of the players. This is why we have made it a permanent element from mission to mission. This means that if during a mission, three prosperity points (Citadel life points) are lost, you will start the next mission with fewer prosperity points, unless you channel some of your resources to repair the Citadel during the development phase, however, you can do so in a limited way.

As the story progresses, you will feel your party and the Citadel become “your home”, and you will have to decide whether to sacrifice one or the other to achieve your goals.

Thank you so much, Explorers of the Night! Follow us for the next updates.

Preserve the Light!